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Feature #267
closedW1: Create MetaHuman in MetaHuman Creator
Status:
Closed
Priority:
Normal
Assignee:
-
Start date:
11/20/2025
Due date:
11/24/2025
% Done:
0%
Estimated time:
1:00 h
Description
Design and save a MetaHuman to your Quixel library.
Use the MetaHuman Creator tool to build a suitable character for the PoC.
Customize appearance, face, and other details, then save it to the Quixel library so it can be imported into Unreal Engine.
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Updated by Malek chrifi alaoui about 1 month ago
- Status changed from Re-opened to New
Updated by Malek chrifi alaoui about 1 month ago
- Subject changed from Create MetaHuman in MetaHuman Creator to W1: Create MetaHuman in MetaHuman Creator
Updated by Malek chrifi alaoui about 1 month ago
- Status changed from New to In Progress
Updated by Malek chrifi alaoui about 1 month ago
- Status changed from In Progress to Resolved
Updated by Malek chrifi alaoui 24 days ago
I created a custom MetaHuman using the MetaHuman Creator.
I started by choosing a base model and then adjusted the facial features, body proportions, skin details, and hair to match the desired look. I used the sculpting tools for fine adjustments and made sure the character looked natural and consistent from all angles.
After finishing the customization, I saved the MetaHuman to my library so it can be exported into Unreal Engine (Wich i already did).

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