Feature #271
openW2:Record microphone audio
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Description
Capture raw audio from the user’s microphone and store it in an audio buffer within Unreal Engine.
Ensure the recorded audio is correctly formatted and ready to be sent to the backend for STT processing.
This recorded audio serves as the input for all AI communication.
Updated by Malek chrifi alaoui about 1 month ago
- Status changed from Re-opened to New
Updated by Malek chrifi alaoui about 1 month ago
- Subject changed from Record microphone audio to W2:Record microphone audio
Updated by Malek chrifi alaoui about 1 month ago
- Status changed from New to In Progress
Updated by Malek chrifi alaoui 28 days ago
- Status changed from In Progress to Resolved
Updated by Malek chrifi alaoui 24 days ago
I set up my microphone and used an audio recording program to record voice input. I tested the microphone levels, adjusted the input gain, and made sure the audio was clear without distortion.
Updated by Malek chrifi alaoui 15 days ago
I implemented the microphone recording system directly in Unreal Engine 5 using an AudioCapture component.
The system can start and stop microphone recording, and Unreal automatically exports the captured audio as a WAV file inside the project’s Saved directory.
I verified that the recording pipeline works correctly and that audio is captured without errors.
This establishes the foundation needed for later processing and backend integration.